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Carrier command 2 news
Carrier command 2 news







carrier command 2 news

So you need to spend them as soon as you get small group. If you are sitting straight for 10 minutes and farming kirovs: wait for nuke that will kill ALL of them in 0.5 seconds. But RA3 never wants you to get a big army. In RA3 every tier 1 unit counts haha dogs go kill natasha. Great place to train your strategy skills. It worked? Well when seal finally came out from place where it was hiding - another seal already killed everyone i needed to.

carrier command 2 news

Traps? I once actually more like 10 times tried to set up one. And what do we have in CC2? Either wait for your car to run out of fuel while is it going to opposite part of island or rush with your whole army. Opening 2 forefronts, making traps - everything is possible with 200 limit. 1 unit (Tier 1 ofc) means nothing, you can spend it at revealing map. ALWAYS wants you to have as big as possible army. At this point i want to remember 2 more RTS games: RA3 (Red Alert 3) and SC2 (StarCraft 2). Go and wait for 3 hours of sailing till you arrive at the next island and wait for it to cap. It would be great if your time-spending adventure would end after each island and finally give you something quick. He can only deal small amount of damage to you because of poor skill but his attack->escape->heal->repeat strategy will make him win someday. You are very agressive and keeps following him. Imagine going 1v1 pvp with somebody on any game where you can heal, and he is just escaping after getting small amount of damage. Killing 1 enemy unit with 4 mine -> going to repair -> killing 1 enemy unit -> repair -> killing -> repair. I can create a new game and go rush 4-shields island with start equipment.

carrier command 2 news carrier command 2 news

This game wont need you to think, it will need you to wait. The only thing that many players understand wrong is time. Yep, strategy game has no strategy at all. So lets look at the last word at "RTS": Strategy.

Carrier command 2 news code#

There will only be 3 differences:ġ) Lag, because stormworks is a sandbox and processing vehicle as parts, not as one big thingĢ) more stupid AI, still you can code it buy yourself, stormworks has LUA featureģ) notifications that some boat/helicopter/car/anything is in dangerĪnd yep, we have same game for 30$ instead of 40 and more features. If i start creative game and build this aircraft in storm - what will change? 3 hours sailing between islands and capturing them, fighting with AI. But heres why theres still some empty place:Ĭarrier Command 2 calls it "RTS", but in fact - this is some kind of modded Stormworks (some sort of sandbox game made by same developer) with weapons DLC. And im not talking about adding more types of cars in this game. Still things are not as bad as possible: you have potential, guys, and you should make sure that you will use it all. Il be honest: CC2 has failed as RTS and needs a giant rework. Tried to sleep for the whole weekends and do nothing at working days just to see this game to come out. I was waiting for cc2 and was counting days till the release date. !!!THE WAY I USE MY ENGLISH SUCKS (can still do it good in russian), SO THIS GUIDE CAN LOOK LIKE 7-YEARS-OLD BOY TYPING ♥♥♥♥ HE WANT.









Carrier command 2 news