
Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties.

It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang. On a miss, the boomerang returns to the thrower’s hand." On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and. "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. Below you can find details from the module: However, I do not think the mundane version of this item is officially released. It's based on a magic item from an adventure moduleīy removing the magical properties from the magic item in question, the basic boomerang can be arrived at. underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality. I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.Īdditionally, because the statblock on DnDBeyond is.
#Boomerang weapon plus#
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon. I've bolded the text that's not only similar, but identical, between the two weapons. These properties return after the boomerang spends at least 1 hour inside an elemental air node. Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. On a miss, the boomerang returns to the thrower's hand. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this: Continued abuse of our services will cause your IP address to be blocked indefinitely.It's a pared down version of the Storm Boomerang from Princes of the Apocalypse. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.

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